Version 1.1b HotFix LIVE!

We just wrapped up a quick hotfix to address some main issues that we wanted to get live for the weekend. It’s another quick hotfix (1.1b) to hold you guys over as e crank away on the big Version 1.2 which will be incorporating not only new things but addressing a whole slew of other aspects using both fan and developer feedback. 

This update is now LIVE via Steam.  It should automatically update for you. 


DEDICATED SERVER FILES - 1.1b
FULL DOWNLOAD - 331MB


DEDICATED SERVER FILES - 1.1a - 1.1b
PATCH UPGRADE - 17.6MB



VERSION 1.1b CHANGELOG:

  • 01 - Added Device: OSOR Teleporter. Used for Stuck Prevention.
  • 02 - Added Filtering / Sorting to the Server Browser.
  • 03 - Added potential quick-fix for joining games as a spectator (bug)
  • 04 - Added potential quick-fix for Wave getting stuck and not progressing.
  • 05 - Improved Rham grab by making them drop you less frequently under the world.
  • 06 - Reduced the numbers of Dinosaurs in a wave (slightly - scaled by difficulty & player count).
  • 07 - Mechs can now be healed.
  • 08 - Fixed achievements that were not being triggered properly.
  • 09 - Hitting raptors in a vehicle slows you down slightly.
  • 10 - Increased Hoverbike turbo speed by 2X.
  • 11 - Fixed issues where some keys were not being bound in the Options.
  • 12 - Vehicle mini gun audio now replicated properly.
  • 13 - Disabled logging to increase performance. 

Dino Beatdown - Version 1.1a Patch (LIVE!)

Just a heads-up.  We pushed out a hotfix over night (Version 1.1a) that fixed some immediate gameplay issues while we work on Version 1.2.

  1. Fixed hitbox - T-Rex.
  2. Fixed hitbox - Rham.
  3. Changed HUD.  Wave Dino Icons (red) now in HUD Awareness (F Key). 



DEDICATED SERVER FILES (1.1a)

We have also created a Dedicated Server update patch (15mb) that will allow you to bring your 1.1 server over to 1.1a.

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Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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