Spiral @ PAX Prime 2011

We will also be attending this years PAX Prime ^ PAX Dev 2011 in Seattle, WA.  We will be bringing the GamesCom ORION: Prelude game build and will be more than happy to show anyone with interest.


We will also not be exhibiting or having a booth as like GamesCom 2011, this was all decided literally last minute.  Also in the same vein GamesCom, we will not be releasing any direct-feed footage of this game build so if you want to see all we have been up to this is the way to do it.


WANT TO MEET WITH US?

If you are in the industry (publisher, developer, press) and are intersted in seeing what we are up to simply let us know.  We will be scheduling meetings through out all that week.  Contact us directly by firing off an email to:
pax2011@spiralgamestudios.com


WANT TO PLAY ‘ORION: PRELUDE’?

If you are absolutely anyone (fan, publisher, developer, press) and are attending GamesCom 2011 and would like to have the opportunity to play a pre-alpha version of ORION: Prelude then simply fire off an email and let us know:
pax2011@spiralgamestudios.com  


You can view our impressions from last years PAX Prime (2010) event here:
http://spiralforums.com/viewtopic.php?f=3&t=944 

Interview @ HookedGamers

INTERVIEW WITH HOOKEDGAMERS!

We recently sat down with Hooked Gamers to answer some questions and let them in on some information regarding the ORION game series.  The interview just went live today – make sure to check it out!


SNIPPET:

Hooked Gamers:
Thanks for taking the time to answer a few questions today David. To get this started, how about you tell us what ORION: Prelude is all about and what genre it falls under.

David Prassel:
ORION: Prelude is a fast-paced, retro-inspired First-Person Shooter. It encompasses feature sets that no hard core gamer could resist, including: interactive dinosaurs, multiple levels of vehicular combat, cooperative modes and competitive gameplay.

Hooked Gamers:
How exactly did this idea come about?

David Prassel:
Back in the late 90’s, I was a HUGE gamer. The PC market ignited with titles such as Quake 2 CTF, Starsiege: Tribes, early renditions of Counter-Strike, StarCraft, the first Unreal Tournament - it was an incredible time for the gaming industry. I also was part of the “grouped” gaming phenomenon, or “clans” which really complimented team work elements and strategy. All of this factored in to when I sat down and started designing the ORION game series - and it will be extremely apparent.  


Find out some new details regarding ORION: Prelude, the history of the game, what inspired it and plenty of other questions and answers – only at HookedGamers!  

Read the rest of the 3 page interview over at HookedGamers.com:
http://www.hookedgamers.com/features/2010/11/09/david_prassel_on_orion_prelude.html

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Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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