‘ORION: Dino Beatdown’ Announced!

“REPORT IN, TEAM!” … “REPORTING IN!”

It’s been rather quiet these past few months due to us being busier than one could ever manifest.  We are only poking our heads out now because today is a very special day.  Today we are thrilled to announce a brand new game - ORION: Dino Beatdown.

ORION: Dino Beatdown - Announcement Image


GLOBAL, ALL-STAR EFFORT

‘ORION: Dino Beatdown’ is the result of a global effort and an incredible collaboration of an all-star assortment of developers that helped bring you games like BioShock, Ghost Recon, Unreal Tournament, Forza Motorsport, Jade Empire, Halo, Borderlands and Mortal Kombat.



CHANGE IN THE INDUSTRY

Spiral was formed under one shared idea - change.  We believed that games were becoming too “safe” and even more importantly over priced.  We here at Spiral are here to reward YOU, the people that wait for the games, buy the games and play them for hundreds of hours on end.  

We are proud to announce that we are releasing ‘ORION: Dino Beatdown’ for only $9.99 USD and a wealth of post-release support and content.

 

PRODUCT DESCRIPTION:

GAME NAME: ORION: DINO BEATDOWN
PLATFORMS: Steam, OnLive
SELLING PRICE: $9.99 USD

‘ORION: Dino Beatdown’
 is an Open World, Class-Based Cooperative Survival Sci-Fi FPS.  The game puts five (5) players together in huge, endless environments in which they must work together to accomplish objectives and survive the devastating Dinosaur horde.  

Players earn in-game credits which can be used to upgrade their abilities, purchase new weapons, unlock weapon upgrades and call in vehicles in order to ensure survival.

Experience the future as never before.  Make use of Jetpacks, Medic Guns, Cloaking Devices and equip yourself with state-of-the-art weapons ranging from Shotguns, Machine Guns, Rocket Launchers, Laser Rifles.  If that isn’t enough then simply tear up the environments in a number of vehicles ranging from Hover Bikes, Buggies, Mechs, Tanks and VTOL’s.


KEY FEATURES:

  • 5-PLAYER, OPEN-WORLD CO-OP
    Varying Objectives, Multiple Bases A.I systems populate the worlds.
  • 3 MASSIVE WORLDS
    Covan (Desert), Depth (Night Forest), Eden (Grasslands)
  • IN-GAME SHOPS & STORES
    Three types of stores - Barracks (Player), Armory (Weapons), Garage (Vehicles)
  • CLASS-BASED GAMEPLAY
    Three player classes - Assault (Jetpack), Support (Medic), Recon (Cloak
  • PERKS & UPGRADES
    Class Abilities, Player Upgrades, Weapon Upgrades and more.
  • CREDIT SYSTEM
    Earn and Spend credits from completing objectives and progression.
  • 15 WEAPONS, ITEMS & GRENADES
    Magnums, Shotguns, Machine Guns, Laser Rifles, Rocket Launchers and more.
  • 4 VEHICLES
    Hover-bikes, Buggies, Tanks / Mechs & VTOL’s.
  • 3 UNIQUE DINOSAURS (@LAUNCH)
    T-Rex, Raptor, Rham-Phorynchus.
  • 50 STEAM ACHIEVEMENTS
    Gotta catch them all! 



KICKSTARTER LOVE

We will never forget those who supported us early on. You’ve helped shape everything that is now forming around us and we are here to thank you for your kindness and support.

For ANYONE that donated to our Kickstarter Campaign back in February of 2011 - you get the game for free. Whether you donated $1 or $1,000 we will see you on the battlefield and be fighting alongside you on day 1. We will be distributing Steam CD keys to your registered KickStarter email. More details as release draws closer.

 

PRESS INQUIRIES & GDC 2012

If you would like to see or learn more about ‘ORION: Dino Beatdown’, please feel free to send all press inquiries to press@spiralgamestudios.com.

If you would like to set up a meeting at GDC 2012 with Spiral, send an email to gdc2012@spiralgamestudios.com



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Upgrade… Complete!

Sit down.  We have some rather large announcements to thrust upon you.  ORION: Prelude just got that much crazier.



When working with dinosaurs it is one of your most important priorities to ensure that they are happy at all times.  Well, they had a few demands - and we’ve granted them.  This includes bigger worlds, destructible elements, a larger player-count, bots AND flyable vehicles.  Now let’s take a deeper look.


BIGGER WORLDS

We’re not kidding.  Some of the largest levels in ORION: Prelude are now… well, larger.  Not only are the actual playing areas significantly larger, but so are the landscapes in the distance.  We’ve put together a comparison at one of the more famous internal maps - Incursion.



DESTRUCTION

Yes, you’ve read that correctly.  Destruction - like Battlefield.  We are going to be utilizing NVIDIA’s APEX Destruction technology.  Want to see rock chunks get obliterated?  Want to see tree parts shake and even fall off when a T-Rex smashes a player or vehicle into it?  Then ORION: Prelude is the place to witness all of it.



Destruction, much like most features in the game, will be allowed to be turned both on and off.  We will be displaying our use of this technology later this year.


LARGER PLAYER-COUNT

While we never formally announced an “official” player count previous to this post, our previous internal goal was 24 players. We have now since then upgraded that number to 32 players

 

BOTS



“Will it have bots?”
- This is always a concern for any game, especially a multiplayer-focused shooter.  We are proud to say that yes, ORION: Prelude will be shipping with bots.  Our lead programmer actually focuses in Artificial Intelligence and we are going to deliver worth-while opponents for you to destroy both offline and online.  


FLYABLE VEHICLES



Yes, you read that correctly. We are officially announcing the inclusion of flyable vehicles. With the larger map additions it only made sense for us to allow fans to recreate their favorite Top Gun dogfighting moments in a universe filled with Dinosaurs and dudes with Jetpacks. Each team will feature one distinctive flyable vehicle addition to their arsenal. We will be showcasing footage of them in-game later this year.

 

INTERACT WITH US

Want to ask us a question? Want to demand a feature? Want to tell us your favorite dinosaur? Then do it! Join us in the Spiral Community and interact with us. Not only do we listen to what you want to have in the game - but it’s also a great way to get into the PC Multiplayer Beta. Join now:
http://www.spiralforums.com

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About Us

Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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