GamesCom / PAX Prime 2011 - Direct-Feed Gameplay

We previously reported that you would not be seeing any gameplay of ‘ORION: Prelude’ for roughly another 3-4 months.  We are here today to mark ourselves as false preachers and have some direct-feed gameplay to share with all of you!



ORION: PRELUDE @ MACHINIMA

We have been extremely busy with GamesCom 2011 and PAX Prime 2011 where we were carrying a significantly updated Pre-Alpha game build of ORION: Prelude with us and we figured that so many people have seen it live that it is time to share it with all of you.  In fact, you may already have seen a snippet of it from Machinima:



50 SECONDS OF GAMEPLAY

Well now you can enjoy the full 50 seconds of uninterrupted gameplay.  Please keep in mind this was taken from a Pre-Alpha Multiplayer Game Build that was developed in only 20 weeks.  Be gentle ;)



Make sure to let us know what you think below:

http://spiralforums.com/viewtopic.php?f=53&t=1899



P.S - We have an incredibly large and amazing announcement coming on Monday, September 5th, 2011. Get ready.


Notes

  1. spiralgamestudios posted this

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Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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