Up, Up and Away!

UP, UP AND AWAY

It is official!  All KickStarter gifts have officially been shipped out!  Well, almost all.  We are unfortunately currently unable to ship gifts to Canada as the post office up there is on strike.  What this means is what would normally cost $3.24 USD per package is currently costing $50.00+ USD per package.  

The minute the strike is over they will be sent out.  They are already fully boxed, packaged and ready to go.

You can view gift receiving discussion at the Spiral Community here:
http://spiralforums.com/viewtopic.php?f=54&t=1756&start=20

 



DIGITAL PACKAGES & EMAILS

We have also sent out all KickStater thank you emails.  These emails are especially awesome as one of our awesome conceptual artists, Joel Pigou, created a brand new illustration for these digital “thank yous”.  

These KickStarter emails also include information about exclusive features and perks in the Spiral Community and information regarding the PC Multiplayer Beta.

We have also sent out an email regarding the “Digital Packages” for all the folk that requested that. 

 

Upgrade… Complete!

Sit down.  We have some rather large announcements to thrust upon you.  ORION: Prelude just got that much crazier.



When working with dinosaurs it is one of your most important priorities to ensure that they are happy at all times.  Well, they had a few demands - and we’ve granted them.  This includes bigger worlds, destructible elements, a larger player-count, bots AND flyable vehicles.  Now let’s take a deeper look.


BIGGER WORLDS

We’re not kidding.  Some of the largest levels in ORION: Prelude are now… well, larger.  Not only are the actual playing areas significantly larger, but so are the landscapes in the distance.  We’ve put together a comparison at one of the more famous internal maps - Incursion.



DESTRUCTION

Yes, you’ve read that correctly.  Destruction - like Battlefield.  We are going to be utilizing NVIDIA’s APEX Destruction technology.  Want to see rock chunks get obliterated?  Want to see tree parts shake and even fall off when a T-Rex smashes a player or vehicle into it?  Then ORION: Prelude is the place to witness all of it.



Destruction, much like most features in the game, will be allowed to be turned both on and off.  We will be displaying our use of this technology later this year.


LARGER PLAYER-COUNT

While we never formally announced an “official” player count previous to this post, our previous internal goal was 24 players. We have now since then upgraded that number to 32 players

 

BOTS



“Will it have bots?”
- This is always a concern for any game, especially a multiplayer-focused shooter.  We are proud to say that yes, ORION: Prelude will be shipping with bots.  Our lead programmer actually focuses in Artificial Intelligence and we are going to deliver worth-while opponents for you to destroy both offline and online.  


FLYABLE VEHICLES



Yes, you read that correctly. We are officially announcing the inclusion of flyable vehicles. With the larger map additions it only made sense for us to allow fans to recreate their favorite Top Gun dogfighting moments in a universe filled with Dinosaurs and dudes with Jetpacks. Each team will feature one distinctive flyable vehicle addition to their arsenal. We will be showcasing footage of them in-game later this year.

 

INTERACT WITH US

Want to ask us a question? Want to demand a feature? Want to tell us your favorite dinosaur? Then do it! Join us in the Spiral Community and interact with us. Not only do we listen to what you want to have in the game - but it’s also a great way to get into the PC Multiplayer Beta. Join now:
http://www.spiralforums.com

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About Us

Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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