In this in-depth interview/feature, author Nate Hohl explores the fascinating journey of Spiral Game Studios, developer of the ORION series of shooters.
It’s a hard reality to accept that sometimes when a game is released, it is, for all intents and purposes, bad. A number of different factors can lead to this outcome; maybe the developer didn’t have enough money or maybe they were forced to rush the game in order to meet a certain release date. When a developer releases a game that didn’t live up to its original vision, more often than not they simply cut their losses and move on. But sometimes, there comes a moment where a developer refuses to give up on a game. Despite the bad reviews, despite the additional costs, despite the added risk of having to push through bad press, some developers decide that their game’s potential is too important to just give up on. One such developer is Spiral Game Studios.
Below is my written chronicle of Spiral Game Studios’ humble beginnings, hardships, and eventual success that is supplemented by an in-depth interview I held with the studio’s founder David Prassel.
Small Team, Big Dreams
Chances are that, unless you’re an avid PC gamer, you’ve never even heard of Spiral Game Studios. Founded in 1997 by a passionate PC game modder and developer named David Prassel, Spiral’s first major project was something that Prassel dubbedThe ORION Trilogy. To Prassel, The ORION Trilogy was so much more than a mere game concept, it was a full-blown intellectual property that he had big plans for.
“This “ORION Trilogy” contained the entire structure of the IP’s story and its subsequent arcs,” Prassel told me. “The main characters, the main races, fictional corporations and entities that existed, multiple worlds, planets, moons, stations, species and anything in between all the way down to structure design and foliage types.”