Spiral Update - May 2012

Here is the big update!  We have had one crazy month what with the first release and everything that followed.  We have been working hard this month getting out hotfix updates (1.1, 1.1a, 1.1b, 1.1c, 1.1d) to help square away a few key issues and we have already made over 100 tweaks, changes and adjustments via five patches.  You can view the full list of changes here.


TITLE UPDATE 001

We are currently working on one last patch aimed to come out this week (1.1e).  We are also working on the first of many major game updates - the Title Updates.  



Theses are the large updates that will significantly shape, sculpt and add content to the game for absolutely no cost what-so-ever.  The biggest additions for Title Update 001 include:

  • PERSISTENCE IS COMING!
    Persistence will be fully implemented with Title Update 2.  We are adding connections in Title Update 1 which will track all progress and then apply it towards Title Update 2.
  • 32BIT OS SUPPORT
    Title Update 001 will introduce full Windows 32Bit OS Support. 
  • HUGE PERFORMANCE TWEAKS
    On all game areas including Textures, Particles, Audio & A.I.
  • NEW GAME MODE & 3 NEW MAPS
    We are introducing three new levels as well as the ‘Adrenaline Survival’ game mode.
  • NEW AUDIO & AUDIO SYSTEMS
    We are introducing new audio for Dinosaurs, Weapons, Vehicles, Items and Environments as well as implementing new volume range and audio levels. 
  • STEAM INCENTIVES
    Steam Incentives will be unlocked with Title Update 001.  This is for anyone that purchases ‘ORION: Dino Beatdown’ by July 1st, 2012
  • IMPROVED A.I & PATHFINDING
    We are improving the Dinosaur Artificial Intelligence AND improving how they navigate the environments. 
  • NEW GAME MECHANICS
    We are introducing two major new mechanics that will shift the gameplay which include the “Generator Shutdown” and the new “Respawn Systems”.
  • + MANY OTHER TWEAKS, ADJUSTMENTS AND ADDITIONS.
     


STEAM INCENTIVES & STEAM DISCOUNT



Due to some of the issues that plagued our initial launch we had extended the Launch Discount (10%) for an additional week.  On top of this we have worked with Steam to do some incentives for all of you folks who have bought the game all the way up until the first Title Update is released!   So if you purchase ‘ORION: Dino Beatdown’ between May 4th and July 1st you will receive the following items:

  • Black Legion Armor & Color
  • Purple Reign Armor & Color
  • Access to the ‘ORION: Prelude Multiplayer Beta (2013)
  • 3 Tracks from the ORION: Dino Beatdown Official Soundtrack



VERSION 1.1D LIVE NOW!  VERSION 1.1E COMING!



We put out Version 1.1D late last week and it is now live.  This was a quick fix to help aid some peformance issues as well as incorporated some major additions including:

  • Ability to Drop Credits.
  • Ability to Drop Weapons.
  • Xbox 360 Gamepad Support. 

You can read the full post here.

We are aiming to get a Version 1.1E out this week and then it’s on to full development for Title Update 1.



DEDICATED SERVER SUPPORT VIA STEAM



With the release of Version 1.1D we have also made available the Steam Tool for ORION: Dino Beatdown Dedicated Server Support.  If you own the game you will be able to load up Steam, go to the ‘Tools’ tab and see the ‘ORION: Dino Beatdown Dedicated Server’.  This will automagically update just as your Dino Beatdown Client.



STUDIO OPENING



We are extremely proud to announce this next segment.  We have been working very hard for many years to get to this point and most importantly we have achieved it independently.  While it won’t be large off the start by any means, we will be filtering in (roll-out) over the next year and two.

What does this mean?  We will not only have the key developers in the same country and time zone - but in the same room.  We will be faster, more efficient and better communicated among one-another.  This means faster updates for you guys and just an overall level of polish.


ONLIVE VERSION



The OnLive Version sadly had to see another delay due to our immediate focus shifting towards the HotFix updates for all of May.  The good news is that all of the fixes, optimization, polish and additions will be (of course) applied towards the OnLive version of the game.  We are hard at work on Title Update 001 and are looking to get the OnLive version incorporated by around Title Update 003.


SPIRAL IS HIRING (PAID POSITIONS)



With the success of ORION: Dino Beatdown we are able to open up a few new positions for key developers.  You will be working directly on ORION: Dino Beatdown AND ORION: Prelude.  These are Paid, Remote, Freelance positions.  The following positions are available:

  • 3D ARTIST - Characters & Creatures
  • 3D ENVIRONMENTS - Hard Surface & Organic
  • ANIMATOR - Characters & Creatures
  • TECHNICAL - Rigging & Skeletons
  • FLASH / GUI - ScaleForm Artist
  • WEB - Web Developer & Designer
  • LEVEL DESIGNER - Maps & Worlds.


TO APPLY:

Send application with a resume, CV and work examples to:
jobs@spiralgamestudios.com



Purchase ORION: Dino Beatdown
Talk about ORION: Dino Beatdown

Version 1.1d HotFix LIVE!

As always we have been hard at work and are happy to say that Version 1.1d is now live on Steam.  Your client should be updated automatically.

This is a rather large hotfix which not only fixes a few things but also adds a few new features early including:

  • Weapon Dropping (‘L’ Key)
  • Credit Dropping (‘K’ Key)
  • Xbox 360 Controller Support
  • Dedicated Server File Support (via Steam Tools)



DEDICATED SERVER FILES (VERSION 1.1d)

These files are now available via Steam Tools.  These will automatically update every time just as your Player Client does.

VERSION 1.1d FULL CHANGELOG

  • 01 - Fixed bug that resulted in players getting stuck on a mysterious ‘Wave 21’.
  • 02 - Fixed scope staying visible through death.
  • 03 - Fixed hacking audio not stopping.
  • 04 - Added Ability - Weapon Drops (Manual = keybound / Auto = on death).
  • 05 - Added Ability - Credit Drops.
  • 06 - Added Xbox 360 Controller Pad Support.
  • 07 - Added ‘Game Options’.
  • 08 - Added Arrow / Enter and 360 Controller Support to In-Game Menus (not Main Menu yet).
  • 09 - Fixed bug where damage indicators were not displaying.
  • 10 - Hoverbike no longer can push heavier vehicles (vehicle weight hierarchy).
  • 11 - Fixed bug where the ‘Hummer’ Ability Upgrade wasn’t working.
  • 12 - Fixed bug where the Rham would twitch while flying.
  • 13 - Fixed texture issue with Character Class Models and 3rd Person Weapon Models swapping upon switch.
  • 14 - Added a delay between radio commands (fire in the hole!).
  • 15 - Reduced Raptor bite damage and made it more consistent.
  • 16 - Reduced amount of air control while jumping to reduce speed.
  • 17 - Reduced Gladiator Buggy muzzle flash.
  • 18 - Added teammate indicators for Mechs and VTOLs.
  • 19 - Tweaked player exiting Gladiator Buggy locations.
  • 20 - Fixed bug with ‘Tight Pennies’ Achievement not working properly.
  • 21 - Fixed bug with ‘The Wanderer’ Achievement not being given correctly.
  • 22 - HUD Icons and HUD Awareness now available to Spectators.
  • 23 - Added ‘Ammo Remaining’ number to HUD.
  • 24 - Added ‘Connect to IP feature to Server Browser.
  • 25 - Tweaked Rham & T-Rex Collision values.
  • 26 - Fixed issue with the Raptor trying to run through mountains to get to the generators.
  • 27 - Fixed bug with some animations not being replicated to clients.
  • 28 - Fixed bug that resulted players in creating games with port 0 and having no one able to join.
  • 29 - Changed ‘Exit and Save’ and ‘Exit and Continue’ functionality to avoid a crash when changing windows.
  • 30 - Fixed bug with the health number showing an incorrect value when getting into a vehicle.
  • 31 - Fixed Mech Stomp kills not being counted towards the Achievement.
  • 32 - Fixed bug where the Server Browser was displaying the incorrect number of in-game players.
  • 33 - Fixed issue with the audio not being set to the right levels on game start-up.
  • 34 - Made all UI single-click (instead of double-click).
  • 35 - Tweaked Raptor Swarm.

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About Us

Spiral Game Studios intends to bring the fun and excitement back to the action genre, by focusing on its core values: intuitive gameplay, tight controls, frustration-free designs, and competitive, skill-based challenge. These elements are found in some games; sometimes a game incorporates a few of them. Rarely will you find a game that focuses on every aspect of a "fun" game, and those that do are the games that players still come back to decades after they were made. We hope to stay true to these values by introducing our first project: Orion.

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